Nazi Zombie Bunker Map (user generated content) for Call of Duty: World at War

Project Status

Alpha released (Discontinued)

Project Description

This project was my first map for World at War and first modding project in general. It was one of the first maps and had unique gameplay elements, like objectives and story driven gameplay.

Project Details

  • Planning
  • Concept & Story
  • 2D Textures
  • Porting of Game Assets
  • FX
  • Mapping


Scripting (AngleScript / GameScript) Mapping (Radiant) Gameplay Design Concept & Story Effects Texturing (Photoshop) Web Development

This map was discontinued because I lost the source file during an HDD crash.
After that tragedy, I started using Version Control (SVN and later Git)