Nazi Zombie Bunker Map (user generated content) for Call of Duty: World at War
Alpha released (Discontinued)
This project was my first map for World at War and first modding project in general. It was one of the first maps and had unique gameplay elements, like objectives and story driven gameplay.
- Concept & Story
- 2D Textures
- Porting of Game Assets
Scripting (AngleScript / GameScript) Mapping (Radiant) Gameplay Design Concept & Story Effects Texturing (Photoshop) Web Development
After that tragedy, I started using Version Control (SVN and later Git)