Zombie Bunker

 - Custom Map for Call of Duty: World at War

Project Summary

2010Alpha released (discontinued)

This project was my first map for World at War and first modding project in general. It was one of the first maps and had unique gameplay elements, like objectives and story driven gameplay.

Project Details

  • Scripting (AngleScript / GameScript)
  • Mapping (Radiant)
  • Gameplay Design
  • Concept & Story
  • Effects
  • Texturing (Photoshop)
  • Web Development

Project Information

This map was discontinued because I lost the source file during an HDD crash.
After that tragedy, I started using Version Control (SVN and later git)